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[core] Use SplitMix32 PRNG for random_uint32() across platforms
Replace platform-specific random_uint32() implementations with a unified SplitMix32 PRNG seeded from random_bytes(). This provides consistent, fast, non-cryptographic random numbers on all platforms. ESP8266 retains os_random() as it is already faster on that platform. Benchmarked on real hardware (ns/call, before -> after): - RP2040: 2815 -> 333 (8.5x faster) - ESP32: 871 -> 354 (2.5x faster) - BK72xx: 1073 -> 882 (1.2x faster, replaces weak rand()) - RTL87xx: 330 -> 283 (1.2x faster, replaces weak rand()) - ESP8266: 763 (unchanged, keeps os_random()) random_bytes() remains platform-specific hardware RNG for crypto use.
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@@ -156,6 +156,25 @@ uint32_t fnv1_hash(const char *str) {
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return hash;
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}
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// SplitMix32 PRNG — MurmurHash3 finalizer with golden-ratio increment.
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// Provides fast, uniform, non-cryptographic random numbers.
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// Seeded lazily from the platform's hardware RNG via random_bytes().
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// ESP8266 uses os_random() instead (defined in esp8266/helpers.cpp).
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#ifndef USE_ESP8266
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static uint32_t splitmix32_state; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
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uint32_t random_uint32() {
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if (splitmix32_state == 0) {
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random_bytes(reinterpret_cast<uint8_t *>(&splitmix32_state), sizeof(splitmix32_state));
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}
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splitmix32_state += 0x9e3779b9u;
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uint32_t z = splitmix32_state;
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z = (z ^ (z >> 16)) * 0x85ebca6bu;
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z = (z ^ (z >> 13)) * 0xc2b2ae35u;
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return z ^ (z >> 16);
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}
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#endif
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float random_float() { return static_cast<float>(random_uint32()) / static_cast<float>(UINT32_MAX); }
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// Strings
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