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https://github.com/esphome/esphome.git
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[scheduler] Make core timer ID collisions impossible with type-safe internal IDs (#13882)
Co-authored-by: Jonathan Swoboda <154711427+swoboda1337@users.noreply.github.com>
This commit is contained in:
co-authored by
Jonathan Swoboda
parent
6c6da8a3cd
commit
e0712cc53b
@@ -5,6 +5,14 @@ namespace esphome::binary_sensor {
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static const char *const TAG = "binary_sensor.automation";
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// MultiClickTrigger timeout IDs.
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// MultiClickTrigger is its own Component instance, so the scheduler scopes
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// IDs by component pointer — no risk of collisions between instances.
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constexpr uint32_t MULTICLICK_TRIGGER_ID = 0;
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constexpr uint32_t MULTICLICK_COOLDOWN_ID = 1;
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constexpr uint32_t MULTICLICK_IS_VALID_ID = 2;
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constexpr uint32_t MULTICLICK_IS_NOT_VALID_ID = 3;
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void MultiClickTrigger::on_state_(bool state) {
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// Handle duplicate events
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if (state == this->last_state_) {
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@@ -27,7 +35,7 @@ void MultiClickTrigger::on_state_(bool state) {
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evt.min_length, evt.max_length);
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this->at_index_ = 1;
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if (this->timing_.size() == 1 && evt.max_length == 4294967294UL) {
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this->set_timeout("trigger", evt.min_length, [this]() { this->trigger_(); });
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this->set_timeout(MULTICLICK_TRIGGER_ID, evt.min_length, [this]() { this->trigger_(); });
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} else {
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this->schedule_is_valid_(evt.min_length);
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this->schedule_is_not_valid_(evt.max_length);
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@@ -57,13 +65,13 @@ void MultiClickTrigger::on_state_(bool state) {
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this->schedule_is_not_valid_(evt.max_length);
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} else if (*this->at_index_ + 1 != this->timing_.size()) {
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ESP_LOGV(TAG, "B i=%zu min=%" PRIu32, *this->at_index_, evt.min_length); // NOLINT
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this->cancel_timeout("is_not_valid");
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this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
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this->schedule_is_valid_(evt.min_length);
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} else {
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ESP_LOGV(TAG, "C i=%zu min=%" PRIu32, *this->at_index_, evt.min_length); // NOLINT
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this->is_valid_ = false;
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this->cancel_timeout("is_not_valid");
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this->set_timeout("trigger", evt.min_length, [this]() { this->trigger_(); });
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this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
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this->set_timeout(MULTICLICK_TRIGGER_ID, evt.min_length, [this]() { this->trigger_(); });
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}
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*this->at_index_ = *this->at_index_ + 1;
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@@ -71,14 +79,14 @@ void MultiClickTrigger::on_state_(bool state) {
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void MultiClickTrigger::schedule_cooldown_() {
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ESP_LOGV(TAG, "Multi Click: Invalid length of press, starting cooldown of %" PRIu32 " ms", this->invalid_cooldown_);
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this->is_in_cooldown_ = true;
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this->set_timeout("cooldown", this->invalid_cooldown_, [this]() {
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this->set_timeout(MULTICLICK_COOLDOWN_ID, this->invalid_cooldown_, [this]() {
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ESP_LOGV(TAG, "Multi Click: Cooldown ended, matching is now enabled again.");
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this->is_in_cooldown_ = false;
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});
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this->at_index_.reset();
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this->cancel_timeout("trigger");
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this->cancel_timeout("is_valid");
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this->cancel_timeout("is_not_valid");
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this->cancel_timeout(MULTICLICK_TRIGGER_ID);
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this->cancel_timeout(MULTICLICK_IS_VALID_ID);
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this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
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}
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void MultiClickTrigger::schedule_is_valid_(uint32_t min_length) {
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if (min_length == 0) {
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@@ -86,13 +94,13 @@ void MultiClickTrigger::schedule_is_valid_(uint32_t min_length) {
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return;
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}
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this->is_valid_ = false;
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this->set_timeout("is_valid", min_length, [this]() {
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this->set_timeout(MULTICLICK_IS_VALID_ID, min_length, [this]() {
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ESP_LOGV(TAG, "Multi Click: You can now %s the button.", this->parent_->state ? "RELEASE" : "PRESS");
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this->is_valid_ = true;
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});
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}
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void MultiClickTrigger::schedule_is_not_valid_(uint32_t max_length) {
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this->set_timeout("is_not_valid", max_length, [this]() {
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this->set_timeout(MULTICLICK_IS_NOT_VALID_ID, max_length, [this]() {
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ESP_LOGV(TAG, "Multi Click: You waited too long to %s.", this->parent_->state ? "RELEASE" : "PRESS");
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this->is_valid_ = false;
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this->schedule_cooldown_();
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@@ -106,9 +114,9 @@ void MultiClickTrigger::cancel() {
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void MultiClickTrigger::trigger_() {
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ESP_LOGV(TAG, "Multi Click: Hooray, multi click is valid. Triggering!");
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this->at_index_.reset();
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this->cancel_timeout("trigger");
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this->cancel_timeout("is_valid");
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this->cancel_timeout("is_not_valid");
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this->cancel_timeout(MULTICLICK_TRIGGER_ID);
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this->cancel_timeout(MULTICLICK_IS_VALID_ID);
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this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
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this->trigger();
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}
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@@ -6,6 +6,14 @@ namespace esphome::binary_sensor {
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static const char *const TAG = "sensor.filter";
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// Timeout IDs for filter classes.
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// Each filter is its own Component instance, so the scheduler scopes
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// IDs by component pointer — no risk of collisions between instances.
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constexpr uint32_t FILTER_TIMEOUT_ID = 0;
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// AutorepeatFilter needs two distinct IDs (both timeouts on the same component)
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constexpr uint32_t AUTOREPEAT_TIMING_ID = 0;
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constexpr uint32_t AUTOREPEAT_ON_OFF_ID = 1;
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void Filter::output(bool value) {
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if (this->next_ == nullptr) {
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this->parent_->send_state_internal(value);
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@@ -23,16 +31,16 @@ void Filter::input(bool value) {
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}
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void TimeoutFilter::input(bool value) {
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this->set_timeout("timeout", this->timeout_delay_.value(), [this]() { this->parent_->invalidate_state(); });
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this->set_timeout(FILTER_TIMEOUT_ID, this->timeout_delay_.value(), [this]() { this->parent_->invalidate_state(); });
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// we do not de-dup here otherwise changes from invalid to valid state will not be output
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this->output(value);
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}
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optional<bool> DelayedOnOffFilter::new_value(bool value) {
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if (value) {
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this->set_timeout("ON_OFF", this->on_delay_.value(), [this]() { this->output(true); });
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this->set_timeout(FILTER_TIMEOUT_ID, this->on_delay_.value(), [this]() { this->output(true); });
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} else {
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this->set_timeout("ON_OFF", this->off_delay_.value(), [this]() { this->output(false); });
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this->set_timeout(FILTER_TIMEOUT_ID, this->off_delay_.value(), [this]() { this->output(false); });
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}
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return {};
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}
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@@ -41,10 +49,10 @@ float DelayedOnOffFilter::get_setup_priority() const { return setup_priority::HA
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optional<bool> DelayedOnFilter::new_value(bool value) {
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if (value) {
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this->set_timeout("ON", this->delay_.value(), [this]() { this->output(true); });
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this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->output(true); });
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return {};
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} else {
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this->cancel_timeout("ON");
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this->cancel_timeout(FILTER_TIMEOUT_ID);
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return false;
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}
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}
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@@ -53,10 +61,10 @@ float DelayedOnFilter::get_setup_priority() const { return setup_priority::HARDW
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optional<bool> DelayedOffFilter::new_value(bool value) {
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if (!value) {
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this->set_timeout("OFF", this->delay_.value(), [this]() { this->output(false); });
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this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->output(false); });
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return {};
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} else {
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this->cancel_timeout("OFF");
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this->cancel_timeout(FILTER_TIMEOUT_ID);
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return true;
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}
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}
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@@ -76,8 +84,8 @@ optional<bool> AutorepeatFilter::new_value(bool value) {
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this->next_timing_();
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return true;
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} else {
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this->cancel_timeout("TIMING");
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this->cancel_timeout("ON_OFF");
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this->cancel_timeout(AUTOREPEAT_TIMING_ID);
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this->cancel_timeout(AUTOREPEAT_ON_OFF_ID);
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this->active_timing_ = 0;
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return false;
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}
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@@ -88,8 +96,10 @@ void AutorepeatFilter::next_timing_() {
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// 1st time: starts waiting the first delay
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// 2nd time: starts waiting the second delay and starts toggling with the first time_off / _on
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// last time: no delay to start but have to bump the index to reflect the last
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if (this->active_timing_ < this->timings_.size())
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this->set_timeout("TIMING", this->timings_[this->active_timing_].delay, [this]() { this->next_timing_(); });
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if (this->active_timing_ < this->timings_.size()) {
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this->set_timeout(AUTOREPEAT_TIMING_ID, this->timings_[this->active_timing_].delay,
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[this]() { this->next_timing_(); });
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}
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if (this->active_timing_ <= this->timings_.size()) {
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this->active_timing_++;
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@@ -104,7 +114,8 @@ void AutorepeatFilter::next_timing_() {
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void AutorepeatFilter::next_value_(bool val) {
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const AutorepeatFilterTiming &timing = this->timings_[this->active_timing_ - 2];
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this->output(val); // This is at least the second one so not initial
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this->set_timeout("ON_OFF", val ? timing.time_on : timing.time_off, [this, val]() { this->next_value_(!val); });
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this->set_timeout(AUTOREPEAT_ON_OFF_ID, val ? timing.time_on : timing.time_off,
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[this, val]() { this->next_value_(!val); });
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}
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float AutorepeatFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
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@@ -115,7 +126,7 @@ optional<bool> LambdaFilter::new_value(bool value) { return this->f_(value); }
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optional<bool> SettleFilter::new_value(bool value) {
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if (!this->steady_) {
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this->set_timeout("SETTLE", this->delay_.value(), [this, value]() {
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this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this, value]() {
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this->steady_ = true;
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this->output(value);
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});
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@@ -123,7 +134,7 @@ optional<bool> SettleFilter::new_value(bool value) {
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} else {
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this->steady_ = false;
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this->output(value);
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this->set_timeout("SETTLE", this->delay_.value(), [this]() { this->steady_ = true; });
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this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->steady_ = true; });
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return value;
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}
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}
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