[scheduler] Make core timer ID collisions impossible with type-safe internal IDs (#13882)

Co-authored-by: Jonathan Swoboda <154711427+swoboda1337@users.noreply.github.com>
This commit is contained in:
J. Nick Koston
2026-02-09 13:16:22 -06:00
committed by GitHub
co-authored by Jonathan Swoboda
parent 6c6da8a3cd
commit e0712cc53b
10 changed files with 359 additions and 43 deletions
+21 -13
View File
@@ -5,6 +5,14 @@ namespace esphome::binary_sensor {
static const char *const TAG = "binary_sensor.automation";
// MultiClickTrigger timeout IDs.
// MultiClickTrigger is its own Component instance, so the scheduler scopes
// IDs by component pointer — no risk of collisions between instances.
constexpr uint32_t MULTICLICK_TRIGGER_ID = 0;
constexpr uint32_t MULTICLICK_COOLDOWN_ID = 1;
constexpr uint32_t MULTICLICK_IS_VALID_ID = 2;
constexpr uint32_t MULTICLICK_IS_NOT_VALID_ID = 3;
void MultiClickTrigger::on_state_(bool state) {
// Handle duplicate events
if (state == this->last_state_) {
@@ -27,7 +35,7 @@ void MultiClickTrigger::on_state_(bool state) {
evt.min_length, evt.max_length);
this->at_index_ = 1;
if (this->timing_.size() == 1 && evt.max_length == 4294967294UL) {
this->set_timeout("trigger", evt.min_length, [this]() { this->trigger_(); });
this->set_timeout(MULTICLICK_TRIGGER_ID, evt.min_length, [this]() { this->trigger_(); });
} else {
this->schedule_is_valid_(evt.min_length);
this->schedule_is_not_valid_(evt.max_length);
@@ -57,13 +65,13 @@ void MultiClickTrigger::on_state_(bool state) {
this->schedule_is_not_valid_(evt.max_length);
} else if (*this->at_index_ + 1 != this->timing_.size()) {
ESP_LOGV(TAG, "B i=%zu min=%" PRIu32, *this->at_index_, evt.min_length); // NOLINT
this->cancel_timeout("is_not_valid");
this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
this->schedule_is_valid_(evt.min_length);
} else {
ESP_LOGV(TAG, "C i=%zu min=%" PRIu32, *this->at_index_, evt.min_length); // NOLINT
this->is_valid_ = false;
this->cancel_timeout("is_not_valid");
this->set_timeout("trigger", evt.min_length, [this]() { this->trigger_(); });
this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
this->set_timeout(MULTICLICK_TRIGGER_ID, evt.min_length, [this]() { this->trigger_(); });
}
*this->at_index_ = *this->at_index_ + 1;
@@ -71,14 +79,14 @@ void MultiClickTrigger::on_state_(bool state) {
void MultiClickTrigger::schedule_cooldown_() {
ESP_LOGV(TAG, "Multi Click: Invalid length of press, starting cooldown of %" PRIu32 " ms", this->invalid_cooldown_);
this->is_in_cooldown_ = true;
this->set_timeout("cooldown", this->invalid_cooldown_, [this]() {
this->set_timeout(MULTICLICK_COOLDOWN_ID, this->invalid_cooldown_, [this]() {
ESP_LOGV(TAG, "Multi Click: Cooldown ended, matching is now enabled again.");
this->is_in_cooldown_ = false;
});
this->at_index_.reset();
this->cancel_timeout("trigger");
this->cancel_timeout("is_valid");
this->cancel_timeout("is_not_valid");
this->cancel_timeout(MULTICLICK_TRIGGER_ID);
this->cancel_timeout(MULTICLICK_IS_VALID_ID);
this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
}
void MultiClickTrigger::schedule_is_valid_(uint32_t min_length) {
if (min_length == 0) {
@@ -86,13 +94,13 @@ void MultiClickTrigger::schedule_is_valid_(uint32_t min_length) {
return;
}
this->is_valid_ = false;
this->set_timeout("is_valid", min_length, [this]() {
this->set_timeout(MULTICLICK_IS_VALID_ID, min_length, [this]() {
ESP_LOGV(TAG, "Multi Click: You can now %s the button.", this->parent_->state ? "RELEASE" : "PRESS");
this->is_valid_ = true;
});
}
void MultiClickTrigger::schedule_is_not_valid_(uint32_t max_length) {
this->set_timeout("is_not_valid", max_length, [this]() {
this->set_timeout(MULTICLICK_IS_NOT_VALID_ID, max_length, [this]() {
ESP_LOGV(TAG, "Multi Click: You waited too long to %s.", this->parent_->state ? "RELEASE" : "PRESS");
this->is_valid_ = false;
this->schedule_cooldown_();
@@ -106,9 +114,9 @@ void MultiClickTrigger::cancel() {
void MultiClickTrigger::trigger_() {
ESP_LOGV(TAG, "Multi Click: Hooray, multi click is valid. Triggering!");
this->at_index_.reset();
this->cancel_timeout("trigger");
this->cancel_timeout("is_valid");
this->cancel_timeout("is_not_valid");
this->cancel_timeout(MULTICLICK_TRIGGER_ID);
this->cancel_timeout(MULTICLICK_IS_VALID_ID);
this->cancel_timeout(MULTICLICK_IS_NOT_VALID_ID);
this->trigger();
}
+25 -14
View File
@@ -6,6 +6,14 @@ namespace esphome::binary_sensor {
static const char *const TAG = "sensor.filter";
// Timeout IDs for filter classes.
// Each filter is its own Component instance, so the scheduler scopes
// IDs by component pointer — no risk of collisions between instances.
constexpr uint32_t FILTER_TIMEOUT_ID = 0;
// AutorepeatFilter needs two distinct IDs (both timeouts on the same component)
constexpr uint32_t AUTOREPEAT_TIMING_ID = 0;
constexpr uint32_t AUTOREPEAT_ON_OFF_ID = 1;
void Filter::output(bool value) {
if (this->next_ == nullptr) {
this->parent_->send_state_internal(value);
@@ -23,16 +31,16 @@ void Filter::input(bool value) {
}
void TimeoutFilter::input(bool value) {
this->set_timeout("timeout", this->timeout_delay_.value(), [this]() { this->parent_->invalidate_state(); });
this->set_timeout(FILTER_TIMEOUT_ID, this->timeout_delay_.value(), [this]() { this->parent_->invalidate_state(); });
// we do not de-dup here otherwise changes from invalid to valid state will not be output
this->output(value);
}
optional<bool> DelayedOnOffFilter::new_value(bool value) {
if (value) {
this->set_timeout("ON_OFF", this->on_delay_.value(), [this]() { this->output(true); });
this->set_timeout(FILTER_TIMEOUT_ID, this->on_delay_.value(), [this]() { this->output(true); });
} else {
this->set_timeout("ON_OFF", this->off_delay_.value(), [this]() { this->output(false); });
this->set_timeout(FILTER_TIMEOUT_ID, this->off_delay_.value(), [this]() { this->output(false); });
}
return {};
}
@@ -41,10 +49,10 @@ float DelayedOnOffFilter::get_setup_priority() const { return setup_priority::HA
optional<bool> DelayedOnFilter::new_value(bool value) {
if (value) {
this->set_timeout("ON", this->delay_.value(), [this]() { this->output(true); });
this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->output(true); });
return {};
} else {
this->cancel_timeout("ON");
this->cancel_timeout(FILTER_TIMEOUT_ID);
return false;
}
}
@@ -53,10 +61,10 @@ float DelayedOnFilter::get_setup_priority() const { return setup_priority::HARDW
optional<bool> DelayedOffFilter::new_value(bool value) {
if (!value) {
this->set_timeout("OFF", this->delay_.value(), [this]() { this->output(false); });
this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->output(false); });
return {};
} else {
this->cancel_timeout("OFF");
this->cancel_timeout(FILTER_TIMEOUT_ID);
return true;
}
}
@@ -76,8 +84,8 @@ optional<bool> AutorepeatFilter::new_value(bool value) {
this->next_timing_();
return true;
} else {
this->cancel_timeout("TIMING");
this->cancel_timeout("ON_OFF");
this->cancel_timeout(AUTOREPEAT_TIMING_ID);
this->cancel_timeout(AUTOREPEAT_ON_OFF_ID);
this->active_timing_ = 0;
return false;
}
@@ -88,8 +96,10 @@ void AutorepeatFilter::next_timing_() {
// 1st time: starts waiting the first delay
// 2nd time: starts waiting the second delay and starts toggling with the first time_off / _on
// last time: no delay to start but have to bump the index to reflect the last
if (this->active_timing_ < this->timings_.size())
this->set_timeout("TIMING", this->timings_[this->active_timing_].delay, [this]() { this->next_timing_(); });
if (this->active_timing_ < this->timings_.size()) {
this->set_timeout(AUTOREPEAT_TIMING_ID, this->timings_[this->active_timing_].delay,
[this]() { this->next_timing_(); });
}
if (this->active_timing_ <= this->timings_.size()) {
this->active_timing_++;
@@ -104,7 +114,8 @@ void AutorepeatFilter::next_timing_() {
void AutorepeatFilter::next_value_(bool val) {
const AutorepeatFilterTiming &timing = this->timings_[this->active_timing_ - 2];
this->output(val); // This is at least the second one so not initial
this->set_timeout("ON_OFF", val ? timing.time_on : timing.time_off, [this, val]() { this->next_value_(!val); });
this->set_timeout(AUTOREPEAT_ON_OFF_ID, val ? timing.time_on : timing.time_off,
[this, val]() { this->next_value_(!val); });
}
float AutorepeatFilter::get_setup_priority() const { return setup_priority::HARDWARE; }
@@ -115,7 +126,7 @@ optional<bool> LambdaFilter::new_value(bool value) { return this->f_(value); }
optional<bool> SettleFilter::new_value(bool value) {
if (!this->steady_) {
this->set_timeout("SETTLE", this->delay_.value(), [this, value]() {
this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this, value]() {
this->steady_ = true;
this->output(value);
});
@@ -123,7 +134,7 @@ optional<bool> SettleFilter::new_value(bool value) {
} else {
this->steady_ = false;
this->output(value);
this->set_timeout("SETTLE", this->delay_.value(), [this]() { this->steady_ = true; });
this->set_timeout(FILTER_TIMEOUT_ID, this->delay_.value(), [this]() { this->steady_ = true; });
return value;
}
}