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[core] Partially revert "Hash entity keys from the raw name to fix collisions" (#18361)
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@@ -8,7 +8,7 @@ namespace esphome {
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static const char *const TAG = "entity_base";
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void EntityBase::configure_entity_(const char *name, uint32_t entity_key, uint32_t entity_fields) {
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void EntityBase::configure_entity_(const char *name, uint32_t object_id_hash, uint32_t entity_fields) {
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this->name_ = StringRef(name);
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if (this->name_.empty()) {
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#ifdef USE_DEVICES
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@@ -30,15 +30,15 @@ void EntityBase::configure_entity_(const char *name, uint32_t entity_key, uint32
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}
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}
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this->flags_.has_own_name = false;
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// Dynamic name - must calculate key at runtime
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this->calc_entity_key_();
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// Dynamic name - must calculate hash at runtime
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this->calc_object_id_();
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} else {
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this->flags_.has_own_name = true;
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// Static name - use pre-computed key if provided
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if (entity_key != 0) {
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this->entity_key_ = entity_key;
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// Static name - use pre-computed hash if provided
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if (object_id_hash != 0) {
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this->object_id_hash_ = object_id_hash;
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} else {
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this->calc_entity_key_();
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this->calc_object_id_();
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}
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}
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// Unpack entity string table indices and flags from entity_fields.
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@@ -147,15 +147,9 @@ std::string EntityBase::get_icon() const {
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}
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#endif // !USE_ESP8266
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// Calculate the entity key directly from the raw name (no transformations)
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void EntityBase::calc_entity_key_() { this->entity_key_ = fnv1_hash_bytes(this->name_.c_str(), this->name_.size()); }
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// Reconstruct the OLD (pre-2026.8.0) object_id-based hash for preference key compatibility.
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// Named entities historically used the hash pre-computed by Python code generation, which
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// sanitized per UTF-8 code point; entities without their own name computed the hash at
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// runtime per byte. See https://github.com/esphome/backlog/issues/85
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uint32_t EntityBase::calc_old_object_id_hash_() const {
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return fnv1_hash_object_id(this->name_.c_str(), this->name_.size(), this->flags_.has_own_name);
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// Calculate Object ID Hash directly from name using snake_case + sanitize
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void EntityBase::calc_object_id_() {
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this->object_id_hash_ = fnv1_hash_object_id(this->name_.c_str(), this->name_.size());
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}
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size_t EntityBase::write_object_id_to(char *buf, size_t buf_size) const {
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@@ -173,22 +167,16 @@ StringRef EntityBase::get_object_id_to(std::span<char, OBJECT_ID_MAX_LEN> buf) c
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}
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ESPPreferenceObject EntityBase::make_entity_preference_(size_t size, uint32_t version) {
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// The old key hashed the sanitized object_id, so multiple entity names could collide on
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// one key and overwrite each other's stored preferences; the new key hashes the raw name.
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// See: https://github.com/esphome/backlog/issues/85
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uint32_t old_key = this->old_preference_key_base_() ^ version;
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#ifdef USE_PREFERENCE_KEY_LOOKUP
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uint32_t new_key = this->preference_key_base_() ^ version;
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auto pref = global_preferences->make_preference(size, new_key);
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// All in-tree entity preferences fit the stack buffer, so migration never hits the heap
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SmallBufferWithHeapFallback<64> buffer(size);
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migrate_preference(pref, buffer.get(), size, old_key, new_key);
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return pref;
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#else
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// Slot-based backends keep the old key: it is only a validity tag on a positional slot,
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// so collisions cannot corrupt data there and keeping it preserves stored state.
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return global_preferences->make_preference(size, old_key);
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#endif
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// The key hashes the sanitized object_id, so multiple entity names can collide on one
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// key and overwrite each other's stored preferences ("Living Room" and "living_room",
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// or two UTF-8 names that both sanitize to underscores). Keys hashed from the raw name
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// fix this, but they change the entity key API clients track, which the Home Assistant
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// esphome integration cannot handle yet. See: https://github.com/esphome/backlog/issues/85
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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uint32_t key = this->get_preference_hash() ^ version;
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#pragma GCC diagnostic pop
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return global_preferences->make_preference(size, key);
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}
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#ifdef USE_ENTITY_ICON
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