mirror of
https://github.com/esphome/esphome.git
synced 2026-10-06 02:51:29 +00:00
[core] Partially revert "Hash entity keys from the raw name to fix collisions" (#18361)
This commit is contained in:
@@ -120,8 +120,8 @@ class Application {
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// NOLINTBEGIN(bugprone-macro-parentheses)
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#define ENTITY_TYPE_(type, singular, plural, count, upper) \
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void register_##singular(type *obj) { this->plural##_.push_back(obj); } \
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void register_##singular(type *obj, const char *name, uint32_t entity_key, uint32_t entity_fields) { \
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obj->configure_entity_(name, entity_key, entity_fields); \
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void register_##singular(type *obj, const char *name, uint32_t object_id_hash, uint32_t entity_fields) { \
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obj->configure_entity_(name, object_id_hash, entity_fields); \
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this->plural##_.push_back(obj); \
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}
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#define ENTITY_CONTROLLER_TYPE_(type, singular, plural, count, upper, callback) \
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@@ -329,7 +329,7 @@ class Application {
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#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
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entity_type *get_##entity_name##_by_key(uint32_t key, uint32_t device_id, bool include_internal = false) { \
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for (auto *obj : this->entities_member##_) { \
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if (obj->get_entity_key() == key && obj->get_device_id() == device_id && \
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if (obj->get_object_id_hash() == key && obj->get_device_id() == device_id && \
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(include_internal || !obj->is_internal())) \
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return obj; \
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} \
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@@ -340,7 +340,7 @@ class Application {
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#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
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entity_type *get_##entity_name##_by_key(uint32_t key, bool include_internal = false) { \
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for (auto *obj : this->entities_member##_) { \
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if (obj->get_entity_key() == key && (include_internal || !obj->is_internal())) \
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if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal())) \
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return obj; \
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} \
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return nullptr; \
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@@ -8,7 +8,7 @@ namespace esphome {
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static const char *const TAG = "entity_base";
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void EntityBase::configure_entity_(const char *name, uint32_t entity_key, uint32_t entity_fields) {
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void EntityBase::configure_entity_(const char *name, uint32_t object_id_hash, uint32_t entity_fields) {
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this->name_ = StringRef(name);
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if (this->name_.empty()) {
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#ifdef USE_DEVICES
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@@ -30,15 +30,15 @@ void EntityBase::configure_entity_(const char *name, uint32_t entity_key, uint32
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}
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}
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this->flags_.has_own_name = false;
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// Dynamic name - must calculate key at runtime
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this->calc_entity_key_();
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// Dynamic name - must calculate hash at runtime
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this->calc_object_id_();
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} else {
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this->flags_.has_own_name = true;
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// Static name - use pre-computed key if provided
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if (entity_key != 0) {
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this->entity_key_ = entity_key;
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// Static name - use pre-computed hash if provided
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if (object_id_hash != 0) {
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this->object_id_hash_ = object_id_hash;
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} else {
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this->calc_entity_key_();
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this->calc_object_id_();
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}
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}
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// Unpack entity string table indices and flags from entity_fields.
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@@ -147,15 +147,9 @@ std::string EntityBase::get_icon() const {
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}
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#endif // !USE_ESP8266
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// Calculate the entity key directly from the raw name (no transformations)
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void EntityBase::calc_entity_key_() { this->entity_key_ = fnv1_hash_bytes(this->name_.c_str(), this->name_.size()); }
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// Reconstruct the OLD (pre-2026.8.0) object_id-based hash for preference key compatibility.
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// Named entities historically used the hash pre-computed by Python code generation, which
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// sanitized per UTF-8 code point; entities without their own name computed the hash at
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// runtime per byte. See https://github.com/esphome/backlog/issues/85
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uint32_t EntityBase::calc_old_object_id_hash_() const {
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return fnv1_hash_object_id(this->name_.c_str(), this->name_.size(), this->flags_.has_own_name);
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// Calculate Object ID Hash directly from name using snake_case + sanitize
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void EntityBase::calc_object_id_() {
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this->object_id_hash_ = fnv1_hash_object_id(this->name_.c_str(), this->name_.size());
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}
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size_t EntityBase::write_object_id_to(char *buf, size_t buf_size) const {
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@@ -173,22 +167,16 @@ StringRef EntityBase::get_object_id_to(std::span<char, OBJECT_ID_MAX_LEN> buf) c
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}
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ESPPreferenceObject EntityBase::make_entity_preference_(size_t size, uint32_t version) {
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// The old key hashed the sanitized object_id, so multiple entity names could collide on
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// one key and overwrite each other's stored preferences; the new key hashes the raw name.
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// See: https://github.com/esphome/backlog/issues/85
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uint32_t old_key = this->old_preference_key_base_() ^ version;
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#ifdef USE_PREFERENCE_KEY_LOOKUP
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uint32_t new_key = this->preference_key_base_() ^ version;
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auto pref = global_preferences->make_preference(size, new_key);
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// All in-tree entity preferences fit the stack buffer, so migration never hits the heap
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SmallBufferWithHeapFallback<64> buffer(size);
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migrate_preference(pref, buffer.get(), size, old_key, new_key);
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return pref;
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#else
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// Slot-based backends keep the old key: it is only a validity tag on a positional slot,
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// so collisions cannot corrupt data there and keeping it preserves stored state.
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return global_preferences->make_preference(size, old_key);
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#endif
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// The key hashes the sanitized object_id, so multiple entity names can collide on one
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// key and overwrite each other's stored preferences ("Living Room" and "living_room",
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// or two UTF-8 names that both sanitize to underscores). Keys hashed from the raw name
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// fix this, but they change the entity key API clients track, which the Home Assistant
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// esphome integration cannot handle yet. See: https://github.com/esphome/backlog/issues/85
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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uint32_t key = this->get_preference_hash() ^ version;
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#pragma GCC diagnostic pop
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return global_preferences->make_preference(size, key);
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}
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#ifdef USE_ENTITY_ICON
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+38
-42
@@ -73,17 +73,8 @@ class EntityBase {
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// Get whether this Entity has its own name or it should use the device friendly_name.
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bool has_own_name() const { return this->flags_.has_own_name; }
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// Get the unique key of this Entity: FNV-1 hash of the raw entity name.
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// This is the key sent to API clients and used to route entity state.
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uint32_t get_entity_key() const { return this->entity_key_; }
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/// Returns the LEGACY object_id hash, unchanged from previous releases, so existing
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/// callers keep getting stable values (for example preference keys). This is no longer
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/// the key sent to API clients; that is get_entity_key().
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ESPDEPRECATED("Use get_entity_key() for the entity key sent to API clients, or "
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"make_entity_preference<T>() for preference storage. Will be removed in 2027.1.0.",
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"2026.8.0")
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uint32_t get_object_id_hash() const { return this->calc_old_object_id_hash_(); }
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// Get the unique Object ID of this Entity
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uint32_t get_object_id_hash() const { return this->object_id_hash_; }
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/// Get object_id with zero heap allocation
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/// For static case: returns StringRef to internal storage (buffer unused)
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@@ -190,23 +181,39 @@ class EntityBase {
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// Set has_state - for components that need to manually set this
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void set_has_state(bool state) { this->flags_.has_state = state; }
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/// Get this entity's device id, or 0 when devices are not compiled in (main device).
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uint32_t get_device_id_or_zero() const {
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#ifdef USE_DEVICES
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return this->get_device_id();
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#else
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return 0;
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#endif
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}
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/// Get the LEGACY preference key: FNV-1 hash of the sanitized object_id, XOR device_id.
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/// Intentionally keeps the old algorithm so external callers that store preferences under
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/// this key keep stable keys; make_entity_preference() migrates to the new raw-name key,
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/// this method never will.
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/**
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* @brief Get a unique hash for storing preferences/settings for this entity.
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*
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* This method returns a hash that uniquely identifies the entity for the purpose of
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* storing preferences (such as calibration, state, etc.). Unlike get_object_id_hash(),
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* this hash also incorporates the device_id (if devices are enabled), ensuring uniqueness
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* across multiple devices that may have entities with the same object_id.
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*
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* Use this method when storing or retrieving preferences/settings that should be unique
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* per device-entity pair. Use get_object_id_hash() when you need a hash that identifies
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* the entity regardless of the device it belongs to.
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*
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* For backward compatibility, if device_id is 0 (the main device), the hash is unchanged
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* from previous versions, so existing single-device configurations will continue to work.
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*
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* @return uint32_t The unique hash for preferences, including device_id if available.
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* @deprecated Use make_entity_preference<T>() instead, or preferences won't be migrated.
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* See https://github.com/esphome/backlog/issues/85
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*/
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ESPDEPRECATED("Use make_entity_preference<T>() instead, or preferences won't be migrated. "
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"See https://github.com/esphome/backlog/issues/85. Will be removed in 2027.1.0.",
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"2026.8.0")
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uint32_t get_preference_hash() { return this->old_preference_key_base_(); }
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"2026.7.0")
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uint32_t get_preference_hash() {
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#ifdef USE_DEVICES
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// Combine object_id_hash with device_id to ensure uniqueness across devices
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// Note: device_id is 0 for the main device, so XORing with 0 preserves the original hash
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// This ensures backward compatibility for existing single-device configurations
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return this->get_object_id_hash() ^ this->get_device_id();
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#else
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// Without devices, just use object_id_hash as before
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return this->get_object_id_hash();
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#endif
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}
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/// Create a preference object for storing this entity's state/settings.
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/// @tparam T The type of data to store (must be trivially copyable)
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@@ -223,9 +230,9 @@ class EntityBase {
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// before push_back, so codegen can emit a single combined call per entity.
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friend class Application;
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/// Combined entity setup from codegen: set name, entity key, entity string indices, and flags.
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/// Combined entity setup from codegen: set name, object_id hash, entity string indices, and flags.
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/// Bit layout of entity_fields is defined by the ENTITY_FIELD_*_SHIFT constants above.
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void configure_entity_(const char *name, uint32_t entity_key, uint32_t entity_fields);
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void configure_entity_(const char *name, uint32_t object_id_hash, uint32_t entity_fields);
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#ifdef USE_DEVICES
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// Codegen-only setter — only accessible from setup() via friend declaration.
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@@ -233,24 +240,13 @@ class EntityBase {
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#endif
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/// Non-template helper for make_entity_preference() to avoid code bloat.
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/// Migrates preferences from the old sanitized-object_id key to the raw-name key
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/// on key-lookup platforms. See: https://github.com/esphome/backlog/issues/85
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/// When the preference hash algorithm changes, migration logic goes here.
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ESPPreferenceObject make_entity_preference_(size_t size, uint32_t version);
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void calc_entity_key_();
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/// Reconstruct the OLD (pre-2026.8.0) sanitized-object_id hash for preference keys.
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uint32_t calc_old_object_id_hash_() const;
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/// Preference key base for this entity: raw-name entity key XOR device_id.
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uint32_t preference_key_base_() const { return this->entity_key_ ^ this->get_device_id_or_zero(); }
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/// Legacy preference key base: sanitized-object_id hash XOR device_id.
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/// Note: device_id is 0 for the main device, so XORing with 0 preserves the original hash.
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uint32_t old_preference_key_base_() const { return this->calc_old_object_id_hash_() ^ this->get_device_id_or_zero(); }
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void calc_object_id_();
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StringRef name_;
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uint32_t entity_key_{};
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uint32_t object_id_hash_{};
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#ifdef USE_DEVICES
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Device *device_{};
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#endif
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+79
-111
@@ -25,86 +25,25 @@ from esphome.core.config import (
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from esphome.cpp_generator import MockObj, RawStatement, add, get_variable
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from esphome.cpp_types import App
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import esphome.final_validate as fv
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from esphome.helpers import cpp_string_escape, fnv1_hash_name, sanitize, snake_case
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from esphome.helpers import (
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cpp_string_escape,
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fnv1_hash,
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fnv1_hash_object_id,
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sanitize,
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snake_case,
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)
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from esphome.types import ConfigType, EntityMetadata
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_LOGGER = logging.getLogger(__name__)
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DOMAIN = "entity_string_pool"
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_OBJECT_ID_DOMAIN = "entity_object_ids"
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@dataclass
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class ObjectIdEntity:
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"""An entity tracked by the sanitized object_id its name resolves to."""
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name: str
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platform: str
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config: ConfigType
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def _get_object_id_registry() -> dict[tuple[str, str, str], list[ObjectIdEntity]]:
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"""(device_id, platform, sanitized object_id) -> entities resolving to it."""
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return CORE.data.setdefault(_OBJECT_ID_DOMAIN, {})
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def validate_no_object_id_conflicts(
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reason: str,
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conflict_filter: Callable[[list[ObjectIdEntity], ConfigType], bool] | None = None,
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) -> Callable[[ConfigType], ConfigType]:
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"""Create a final-validate step that rejects entities with colliding object_ids.
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Entity keys are hashed from the raw name, so names that only differ in characters
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lost during sanitizing (for example two UTF-8 names) validate fine in general.
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Components that still address entities by the sanitized object_id string must
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reject those configs until they are migrated to raw names.
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Args:
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reason: One sentence stating what the component builds from the object_id,
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e.g. "mqtt builds default topics from the entity object_id"
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conflict_filter: Optional predicate receiving the colliding entities and the
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component config; return False when the component is not affected
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Returns:
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A validator function for use as (or within) FINAL_VALIDATE_SCHEMA
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"""
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def validator(config: ConfigType) -> ConfigType:
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# Skip in testing_mode, which is used for grouped component testing
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if CORE.testing_mode:
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return config
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conflicts = {
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key: entities
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for key, entities in _get_object_id_registry().items()
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if len(entities) > 1
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and (conflict_filter is None or conflict_filter(entities, config))
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}
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if not conflicts:
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return config
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lines = [f"{reason}, so these entities would conflict:"]
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lines.extend(
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f" - {platform} entities "
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+ ", ".join(f"'{e.name}'" for e in entities)
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+ (f" on device '{device_id}'" if device_id else "")
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+ f" share the object_id '{object_id}'"
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for (device_id, platform, object_id), entities in conflicts.items()
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)
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lines.append(
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"To fix: Add unique ASCII characters (e.g., '1', '2', or 'A', 'B') "
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"to distinguish the names"
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)
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raise cv.Invalid("\n".join(lines))
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return validator
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# Private config keys for storing registered string indices
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_KEY_DC_IDX = "_entity_dc_idx"
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_KEY_UOM_IDX = "_entity_uom_idx"
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_KEY_ICON_IDX = "_entity_icon_idx"
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_KEY_ENTITY_NAME = "_entity_name"
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_KEY_ENTITY_KEY = "_entity_key"
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_KEY_OBJECT_ID_HASH = "_entity_object_id_hash"
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# Bit layout for entity_fields in configure_entity_().
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# Keep in sync with ENTITY_FIELD_*_SHIFT constants in esphome/core/entity_base.h
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@@ -367,7 +306,7 @@ def finalize_entity_strings(var: MockObj, config: ConfigType) -> None:
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standalone ``var->configure_entity_(name, hash, packed)``.
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"""
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entity_name = config[_KEY_ENTITY_NAME]
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entity_key = config[_KEY_ENTITY_KEY]
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object_id_hash = config[_KEY_OBJECT_ID_HASH]
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dc_idx = config.get(_KEY_DC_IDX, 0)
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uom_idx = config.get(_KEY_UOM_IDX, 0)
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icon_idx = config.get(_KEY_ICON_IDX, 0)
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@@ -387,30 +326,57 @@ def finalize_entity_strings(var: MockObj, config: ConfigType) -> None:
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register_method = config.get(_KEY_REGISTER_METHOD)
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if register_method is not None:
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expr = getattr(App, f"register_{register_method}")(
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var, entity_name, entity_key, packed
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var, entity_name, object_id_hash, packed
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)
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else:
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expr = var.configure_entity_(entity_name, entity_key, packed)
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expr = var.configure_entity_(entity_name, object_id_hash, packed)
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if comment:
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add(RawStatement(f"{expr}; // {comment}"))
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else:
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add(expr)
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def get_base_entity_name(
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def get_base_entity_object_id(
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name: str, friendly_name: str | None, device_name: str | None = None
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) -> str:
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"""Return the base name whose hash becomes this entity's key on the device.
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"""Calculate the base object ID for an entity that will be set via set_object_id().
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Follows the name selection in C++ EntityBase::configure_entity_() (entity_base.cpp):
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entity name, then sub-device name, then friendly name, then the device name.
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This function calculates what object_id_c_str_ should be set to in C++.
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This is a config-time approximation for duplicate checking: when
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name_add_mac_suffix is enabled the device appends the MAC suffix at runtime,
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which is unknown here and identical for every entity on the device, so
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ignoring it cannot change whether two entities collide with each other.
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The C++ EntityBase::write_object_id_to() (entity_base.cpp) works as:
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- If !has_own_name && is_name_add_mac_suffix_enabled():
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return str_sanitize(str_snake_case(App.get_friendly_name())) // Dynamic
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- Else:
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return object_id_c_str_ ?? "" // What we set via set_object_id()
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Since we're calculating what to pass to set_object_id(), we always need to
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generate the object_id the same way, regardless of name_add_mac_suffix setting.
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Args:
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name: The entity name (empty string if no name)
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friendly_name: The friendly name from CORE.friendly_name
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device_name: The device name if entity is on a sub-device
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Returns:
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The base object ID to use for duplicate checking and to pass to set_object_id()
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"""
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return name or device_name or friendly_name or CORE.name
|
||||
|
||||
if name:
|
||||
# Entity has its own name (has_own_name will be true)
|
||||
base_str = name
|
||||
elif device_name:
|
||||
# Entity has empty name and is on a sub-device
|
||||
# C++ EntityBase::set_name() uses device->get_name() when device is set
|
||||
base_str = device_name
|
||||
elif friendly_name:
|
||||
# Entity has empty name (has_own_name will be false)
|
||||
# C++ uses App.get_friendly_name() which returns friendly_name or device name
|
||||
base_str = friendly_name
|
||||
else:
|
||||
# Fallback to device name
|
||||
base_str = CORE.name
|
||||
|
||||
return sanitize(snake_case(base_str))
|
||||
|
||||
|
||||
def setup_entity(var_or_platform, config=None, platform=None):
|
||||
@@ -469,15 +435,15 @@ async def _setup_entity_impl(var: MockObj, config: ConfigType, platform: str) ->
|
||||
device: MockObj = await get_variable(device_id_obj)
|
||||
add(var.set_device_(device))
|
||||
|
||||
# Pre-compute entity name and entity key for configure_entity_()
|
||||
# Pre-compute entity name and object_id hash for configure_entity_()
|
||||
# which is emitted later by finalize_entity_strings().
|
||||
# For named entities: pre-compute the key from the raw entity name
|
||||
# For empty-name entities: pass 0, C++ calculates the key at runtime from
|
||||
# device name, friendly_name, or app name
|
||||
# For named entities: pre-compute hash from entity name
|
||||
# For empty-name entities: pass 0, C++ calculates hash at runtime from
|
||||
# device name, friendly_name, or app name (bug-for-bug compatibility)
|
||||
entity_name = config[CONF_NAME]
|
||||
entity_key = fnv1_hash_name(entity_name) if entity_name else 0
|
||||
object_id_hash = fnv1_hash_object_id(entity_name) if entity_name else 0
|
||||
config[_KEY_ENTITY_NAME] = entity_name
|
||||
config[_KEY_ENTITY_KEY] = entity_key
|
||||
config[_KEY_OBJECT_ID_HASH] = object_id_hash
|
||||
# Store flags for packing into configure_entity_()
|
||||
config[_KEY_DISABLED_BY_DEFAULT] = int(config[CONF_DISABLED_BY_DEFAULT])
|
||||
if CONF_INTERNAL in config:
|
||||
@@ -590,13 +556,16 @@ def entity_duplicate_validator(platform: str) -> Callable[[ConfigType], ConfigTy
|
||||
# Use the device ID string directly for uniqueness
|
||||
device_id = device_id_obj.id
|
||||
|
||||
# Hash the same raw name the device hashes into the entity key at runtime.
|
||||
# This handles empty names correctly by using device/friendly names.
|
||||
base_name = get_base_entity_name(entity_name, CORE.friendly_name, device_name)
|
||||
name_hash = fnv1_hash_name(base_name)
|
||||
# Calculate what object_id will actually be used
|
||||
# This handles empty names correctly by using device/friendly names
|
||||
name_key = get_base_entity_object_id(
|
||||
entity_name, CORE.friendly_name, device_name
|
||||
)
|
||||
|
||||
# Check for duplicates: two entities on the same device and platform must not
|
||||
# share an entity key, since the key is what routes state to API clients
|
||||
# Check for duplicates by the FNV-1 hash of the object_id, which is the entity
|
||||
# key that routes state to API clients. This rejects names that sanitize to the
|
||||
# same object_id, and also two different object_ids whose 32-bit hashes collide.
|
||||
name_hash = fnv1_hash(name_key)
|
||||
unique_key = (device_id, platform, name_hash)
|
||||
if unique_key in CORE.unique_ids:
|
||||
# Get the existing entity metadata
|
||||
@@ -621,14 +590,26 @@ def entity_duplicate_validator(platform: str) -> Callable[[ConfigType], ConfigTy
|
||||
if existing_component != "unknown":
|
||||
conflict_msg += f" from component '{existing_component}'"
|
||||
|
||||
# Different names can only clash here through a genuine hash collision
|
||||
# Distinguish names that sanitize to the same object_id from a genuine
|
||||
# 32-bit hash collision between two different object_ids
|
||||
collision_msg = ""
|
||||
if entity_name != existing_name:
|
||||
collision_msg = (
|
||||
f"\n The names '{entity_name}' and '{existing_name}' produce the"
|
||||
f"\n same entity key hash ({name_hash:#010x})."
|
||||
"\n To fix: Rename one of the entities"
|
||||
existing_object_id = get_base_entity_object_id(
|
||||
existing_name, CORE.friendly_name, existing_device or None
|
||||
)
|
||||
if existing_object_id == name_key:
|
||||
collision_msg = (
|
||||
f"\n Original names: '{entity_name}' and '{existing_name}'"
|
||||
f"\n Both convert to ASCII ID: '{name_key}'"
|
||||
"\n To fix: Add unique ASCII characters (e.g., '1', '2', or 'A', 'B')"
|
||||
"\n to distinguish them"
|
||||
)
|
||||
else:
|
||||
collision_msg = (
|
||||
f"\n The object_ids '{name_key}' and '{existing_object_id}'"
|
||||
f"\n produce the same entity key hash ({name_hash:#010x})."
|
||||
"\n To fix: Rename one of the entities"
|
||||
)
|
||||
|
||||
# Skip duplicate entity name validation when testing_mode is enabled
|
||||
# This flag is used for grouped component testing
|
||||
@@ -640,19 +621,6 @@ def entity_duplicate_validator(platform: str) -> Callable[[ConfigType], ConfigTy
|
||||
f"{collision_msg}"
|
||||
)
|
||||
|
||||
# Components that still address entities by the sanitized object_id reject
|
||||
# colliding names in final validation via validate_no_object_id_conflicts(),
|
||||
# so track every entity by the object_id its name resolves to. Scoped per
|
||||
# device and platform to match the strictness configs had before entity keys
|
||||
# moved to raw names: same-named entities on different sub-devices were
|
||||
# already accepted then, internal entities were already skipped (above), and
|
||||
# overlaps between platforms that share an MQTT component type (sensor and
|
||||
# text_sensor both publish under "sensor") were already possible.
|
||||
object_id = sanitize(snake_case(base_name))
|
||||
_get_object_id_registry().setdefault(
|
||||
(device_id, platform, object_id), []
|
||||
).append(ObjectIdEntity(base_name, platform, config))
|
||||
|
||||
# Store metadata about this entity
|
||||
entity_metadata: EntityMetadata = {
|
||||
"name": entity_name,
|
||||
|
||||
+4
-25
@@ -809,19 +809,6 @@ constexpr uint32_t FNV1_OFFSET_BASIS = 2166136261UL;
|
||||
/// FNV-1 32-bit prime
|
||||
constexpr uint32_t FNV1_PRIME = 16777619UL;
|
||||
|
||||
/// Calculate a FNV-1 hash over raw bytes with an explicit length. Unlike fnv1_hash(const char *),
|
||||
/// each byte is hashed as an unsigned value, so results are platform-independent for bytes >= 0x80.
|
||||
/// IMPORTANT: Must match Python fnv1_hash_name() in esphome/helpers.py, which hashes the UTF-8
|
||||
/// encoded bytes of the name. Used to compute entity keys from raw names.
|
||||
inline uint32_t fnv1_hash_bytes(const char *str, size_t len) {
|
||||
uint32_t hash = FNV1_OFFSET_BASIS;
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
hash *= FNV1_PRIME;
|
||||
hash ^= static_cast<uint8_t>(str[i]);
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
/// Extend a FNV-1 hash with an integer (hashes each byte).
|
||||
template<std::integral T> constexpr uint32_t fnv1_hash_extend(uint32_t hash, T value) {
|
||||
using UnsignedT = std::make_unsigned_t<T>;
|
||||
@@ -1026,20 +1013,12 @@ template<size_t N> inline char *str_sanitize_to(char (&buffer)[N], const char *s
|
||||
// str_sanitize moved to alloc_helpers.h - remove this comment before 2026.11.0
|
||||
|
||||
/// Calculate FNV-1 hash of a string while applying snake_case + sanitize transformations.
|
||||
/// This is the LEGACY entity hash, kept only to reconstruct preference keys that existing
|
||||
/// devices already have stored; see https://github.com/esphome/backlog/issues/85.
|
||||
/// With per_code_point set, UTF-8 continuation bytes are skipped so each multi-byte character
|
||||
/// contributes one underscore — this matches Python fnv1_hash_object_id() in esphome/helpers.py,
|
||||
/// which produced the hash for named entities. The per-byte form (default) matches the old
|
||||
/// runtime hash for entities without their own name. Do not change either behavior.
|
||||
/// Known limitation: Python's lower() is Unicode aware, so the rare code points it maps to a
|
||||
/// different number of characters or to ASCII (e.g. 'İ', the Kelvin sign) reconstruct wrong;
|
||||
/// such names skip migration once and fall back to their defaults.
|
||||
inline uint32_t fnv1_hash_object_id(const char *str, size_t len, bool per_code_point = false) {
|
||||
/// This computes object_id hashes directly from names without creating an intermediate buffer.
|
||||
/// IMPORTANT: Must match Python fnv1_hash_object_id() in esphome/helpers.py.
|
||||
/// If you modify this function, update the Python version and tests in both places.
|
||||
inline uint32_t fnv1_hash_object_id(const char *str, size_t len) {
|
||||
uint32_t hash = FNV1_OFFSET_BASIS;
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
if (per_code_point && (static_cast<uint8_t>(str[i]) & 0xC0) == 0x80)
|
||||
continue; // UTF-8 continuation byte, already counted via its lead byte
|
||||
hash *= FNV1_PRIME;
|
||||
// Apply snake_case (space->underscore, uppercase->lowercase) then sanitize
|
||||
hash ^= static_cast<uint8_t>(to_sanitized_char(to_snake_case_char(str[i])));
|
||||
|
||||
@@ -24,9 +24,10 @@
|
||||
#endif
|
||||
|
||||
// Key-lookup preference backends find stored data by key; their platforms add the
|
||||
// USE_PREFERENCE_KEY_LOOKUP define from Python codegen, which enables preference key
|
||||
// migration. Slot-based backends (ESP8266, RP2040) instead allocate a storage slot for
|
||||
// every make_preference() call and use the key only as a validity tag on that slot;
|
||||
// USE_PREFERENCE_KEY_LOOKUP define from Python codegen, which enables one-shot reads
|
||||
// of stored data by key (the primitive preference key migrations need). Slot-based
|
||||
// backends (ESP8266, RP2040) instead allocate a storage slot for every
|
||||
// make_preference() call and use the key only as a validity tag on that slot;
|
||||
// migration is not possible there, and key collisions cannot corrupt data.
|
||||
|
||||
namespace esphome {
|
||||
@@ -104,10 +105,9 @@ concept PreferencesContract = requires(T prefs, size_t len, uint32_t type, bool
|
||||
};
|
||||
|
||||
// Key-lookup platforms additionally provide load_from_key(), a one-shot read
|
||||
// of a stored preference by key that migrate_preference() relies on; see the
|
||||
// key-lookup note at the top of this file. Not part of PreferencesContract,
|
||||
// so it is asserted in preferences.h only where USE_PREFERENCE_KEY_LOOKUP
|
||||
// is set.
|
||||
// of a stored preference by key; see the key-lookup note at the top of this
|
||||
// file. Not part of PreferencesContract, so it is asserted in preferences.h
|
||||
// only where USE_PREFERENCE_KEY_LOOKUP is set.
|
||||
template<typename T>
|
||||
concept PreferencesKeyLookupContract = requires(T prefs, uint32_t type, uint8_t *data, size_t len) {
|
||||
{ prefs.load_from_key(type, data, len) } -> std::same_as<bool>;
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#include "esphome/core/preferences.h"
|
||||
#include "esphome/core/log.h"
|
||||
#include <cinttypes>
|
||||
|
||||
namespace esphome {
|
||||
|
||||
#ifdef USE_PREFERENCE_KEY_LOOKUP
|
||||
static const char *const TAG = "preferences";
|
||||
|
||||
bool migrate_preference(ESPPreferenceObject &new_pref, uint8_t *scratch, size_t size, uint32_t old_key,
|
||||
uint32_t new_key) {
|
||||
if (new_pref.load(scratch, size))
|
||||
return true; // Current data present - never overwrite newer data with the old copy
|
||||
// One-shot read by key: no backend is allocated for the old key, so boots with
|
||||
// nothing to migrate (for example fresh installs) cost no heap
|
||||
if (old_key == new_key || !global_preferences->load_from_key(old_key, scratch, size))
|
||||
return false; // No data stored under the old key, nothing to migrate
|
||||
if (!new_pref.save(scratch, size)) {
|
||||
ESP_LOGW(TAG, "Pref migration %" PRIx32 " -> %" PRIx32 " failed", old_key, new_key);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // USE_PREFERENCE_KEY_LOOKUP
|
||||
|
||||
} // namespace esphome
|
||||
@@ -56,17 +56,5 @@ namespace esphome {
|
||||
static_assert(PreferencesKeyLookupContract<ESPPreferences>,
|
||||
"This platform emits USE_PREFERENCE_KEY_LOOKUP but its preferences manager does not provide "
|
||||
"load_from_key() (esphome/core/preference_backend.h)");
|
||||
|
||||
/// Copy preference data stored under old_key into new_pref (created for new_key) if the keys
|
||||
/// differ and new_pref has no data yet. scratch must hold at least size bytes.
|
||||
/// Returns true when scratch holds the entity's current data (loaded or just migrated).
|
||||
/// The old entry is intentionally left in place so a firmware downgrade still finds its data.
|
||||
/// If saving under the new key fails, callers that consume scratch (like TextSaver) still get
|
||||
/// valid data for this boot, callers that reload from the preference fall back to their
|
||||
/// defaults, and the migration simply runs again on the next boot.
|
||||
/// Only available on key-lookup preference backends; slot-based backends keep their old
|
||||
/// keys instead. See: https://github.com/esphome/backlog/issues/85
|
||||
bool migrate_preference(ESPPreferenceObject &new_pref, uint8_t *scratch, size_t size, uint32_t old_key,
|
||||
uint32_t new_key);
|
||||
} // namespace esphome
|
||||
#endif // USE_PREFERENCE_KEY_LOOKUP
|
||||
|
||||
Reference in New Issue
Block a user