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[core] Conditionally compile setup_priority override infrastructure (#14057)
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@@ -41,20 +41,23 @@ struct ComponentErrorMessage {
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bool is_flash_ptr;
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};
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#ifdef USE_SETUP_PRIORITY_OVERRIDE
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struct ComponentPriorityOverride {
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const Component *component;
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float priority;
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};
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// Setup priority overrides - freed after setup completes
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// Using raw pointer instead of unique_ptr to avoid global constructor/destructor overhead
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::vector<ComponentPriorityOverride> *setup_priority_overrides = nullptr;
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#endif
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// Error messages for failed components
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// Using raw pointer instead of unique_ptr to avoid global constructor/destructor overhead
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// This is never freed as error messages persist for the lifetime of the device
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::vector<ComponentErrorMessage> *component_error_messages = nullptr;
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// Setup priority overrides - freed after setup completes
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// Using raw pointer instead of unique_ptr to avoid global constructor/destructor overhead
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// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
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std::vector<ComponentPriorityOverride> *setup_priority_overrides = nullptr;
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// Helper to store error messages - reduces duplication between deprecated and new API
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// Remove before 2026.6.0 when deprecated const char* API is removed
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@@ -459,6 +462,7 @@ void log_update_interval(const char *tag, PollingComponent *component) {
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}
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}
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float Component::get_actual_setup_priority() const {
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#ifdef USE_SETUP_PRIORITY_OVERRIDE
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// Check if there's an override in the global vector
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if (setup_priority_overrides) {
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// Linear search is fine for small n (typically < 5 overrides)
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@@ -468,14 +472,14 @@ float Component::get_actual_setup_priority() const {
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}
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}
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}
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#endif
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return this->get_setup_priority();
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}
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#ifdef USE_SETUP_PRIORITY_OVERRIDE
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void Component::set_setup_priority(float priority) {
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// Lazy allocate the vector if needed
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if (!setup_priority_overrides) {
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setup_priority_overrides = new std::vector<ComponentPriorityOverride>();
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// Reserve some space to avoid reallocations (most configs have < 10 overrides)
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setup_priority_overrides->reserve(10);
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}
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// Check if this component already has an override
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@@ -489,6 +493,7 @@ void Component::set_setup_priority(float priority) {
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// Add new override
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setup_priority_overrides->emplace_back(ComponentPriorityOverride{this, priority});
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}
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#endif
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bool Component::has_overridden_loop() const {
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#if defined(USE_HOST) || defined(CLANG_TIDY)
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@@ -557,10 +562,12 @@ uint32_t WarnIfComponentBlockingGuard::finish() {
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WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {}
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#ifdef USE_SETUP_PRIORITY_OVERRIDE
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void clear_setup_priority_overrides() {
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// Free the setup priority map completely
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delete setup_priority_overrides;
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setup_priority_overrides = nullptr;
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}
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#endif
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} // namespace esphome
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