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https://github.com/esphome/esphome.git
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[light] Resume the previous effect on off/on (#17791)
Co-authored-by: J. Nick Koston <nick@home-assistant.io>
This commit is contained in:
co-authored by
J. Nick Koston
parent
b9dfae50c1
commit
b1d07759e2
@@ -217,6 +217,7 @@ light:
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name: Binary Light
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output: light_test_binary
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restore_mode: RESTORE_AND_ON
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resume_effect: true
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effects:
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- strobe:
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on_state:
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@@ -0,0 +1,47 @@
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esphome:
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name: light-resume-effect
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host:
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api:
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logger:
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level: DEBUG
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output:
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- platform: template
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id: light_output
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type: float
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write_action:
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- logger.log:
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format: "LIGHT_OUTPUT:%.2f"
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args: [state]
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light:
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- platform: monochromatic
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name: "Test Light Resume"
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id: test_light_resume
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output: light_output
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resume_effect: true
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effects:
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- pulse:
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name: "Pulse Effect"
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transition_length: 20ms
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update_interval: 50ms
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- strobe:
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name: "Strobe Effect"
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colors:
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- state: true
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duration: 50ms
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- state: false
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duration: 50ms
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- platform: monochromatic
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name: "Test Light No Resume"
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id: test_light_no_resume
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output: light_output
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resume_effect: false
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effects:
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- pulse:
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name: "Pulse Effect"
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transition_length: 20ms
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update_interval: 50ms
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@@ -0,0 +1,147 @@
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"""Integration test verifying light effect restore on/off cycles.
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Tests that when resume_effect is enabled, the previously active effect
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is restored when the light is turned back on without explicit effect/color
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parameters.
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"""
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from __future__ import annotations
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import asyncio
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from typing import Any
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from aioesphomeapi import ColorMode, EntityState, LightInfo, LightState
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import pytest
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from .state_utils import InitialStateHelper
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from .types import APIClientConnectedFactory, RunCompiledFunction
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@pytest.mark.asyncio
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async def test_light_resume_effect(
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yaml_config: str,
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run_compiled: RunCompiledFunction,
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api_client_connected: APIClientConnectedFactory,
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) -> None:
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"""When resume_effect is enabled, effect persists after off/on cycle."""
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async with (
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run_compiled(yaml_config),
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api_client_connected() as client,
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):
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entities, _ = await client.list_entities_services()
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light_resume = next(e for e in entities if e.object_id == "test_light_resume")
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light_no_resume = next(
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e for e in entities if e.object_id == "test_light_no_resume"
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)
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state_futures: dict[int, asyncio.Future[LightState]] = {}
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def on_state(state: EntityState) -> None:
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if isinstance(state, LightState) and state.key in state_futures:
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future = state_futures[state.key]
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if not future.done():
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future.set_result(state)
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# Drain initial state burst
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initial_state_helper = InitialStateHelper(entities)
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client.subscribe_states(initial_state_helper.on_state_wrapper(on_state))
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await initial_state_helper.wait_for_initial_states()
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async def send_and_wait(
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light: LightInfo, timeout: float = 5.0, **kwargs: Any
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) -> LightState:
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"""Send a light command and wait for the matching state response."""
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state_futures[light.key] = asyncio.get_running_loop().create_future()
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client.light_command(key=light.key, **kwargs)
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return await asyncio.wait_for(state_futures[light.key], timeout=timeout)
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# Test 1: Start with Pulse effect
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state = await send_and_wait(light_resume, state=True, effect="Pulse Effect")
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assert state.state is True
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assert state.effect == "Pulse Effect"
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# Test 2: Turn off
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state = await send_and_wait(light_resume, state=False)
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assert state.state is False
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# Test 3: Turn on without specifying effect — should restore Pulse Effect
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state = await send_and_wait(light_resume, state=True)
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assert state.state is True
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assert state.effect == "Pulse Effect", (
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"Effect should be restored when turning on without explicit effect parameter"
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)
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# Test 4: Switch to Strobe effect
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state = await send_and_wait(light_resume, effect="Strobe Effect")
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assert state.effect == "Strobe Effect"
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# Test 5: Turn off
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state = await send_and_wait(light_resume, state=False)
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assert state.state is False
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# Test 6: Turn on without effect — should restore Strobe Effect
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state = await send_and_wait(light_resume, state=True)
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assert state.state is True
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assert state.effect == "Strobe Effect", (
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"Effect should be restored to Strobe after turning on"
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)
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# Test 7: Explicitly set effect to None while turning on — should not restore
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state = await send_and_wait(light_resume, state=False)
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assert state.state is False
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state = await send_and_wait(light_resume, state=True, effect="None")
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assert state.state is True
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assert state.effect == "None", (
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"Explicit effect=None should override restoration"
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)
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# Test 8: Turn off, then on with explicit effect — should use explicit effect
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state = await send_and_wait(light_resume, state=False)
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state = await send_and_wait(light_resume, state=True, effect="Pulse Effect")
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assert state.effect == "Pulse Effect"
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# Test 9: a turn-on that asks for something specific does not restore, and the
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# effect it replaced must not come back on a later plain off/on
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state = await send_and_wait(light_resume, state=False)
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assert state.state is False
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state = await send_and_wait(light_resume, state=True, brightness=0.5)
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assert state.effect == "None", "A turn-on with brightness should not restore"
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state = await send_and_wait(light_resume, state=False)
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state = await send_and_wait(light_resume, state=True)
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assert state.effect == "None", (
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"An effect dropped on an earlier cycle must not return"
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)
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# Test 10: a plain turn-on sent to a light that is already on never starts the
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# remembered effect
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state = await send_and_wait(light_resume, state=True, effect="Pulse Effect")
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state = await send_and_wait(light_resume, state=False)
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state = await send_and_wait(light_resume, state=True, brightness=0.5)
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assert state.effect == "None"
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state = await send_and_wait(light_resume, state=True)
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assert state.effect == "None", (
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"A lit light must not pick up the remembered effect"
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)
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# Test 11: a turn-on that names a color mode is not plain, so it does not restore
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state = await send_and_wait(light_resume, state=True, effect="Pulse Effect")
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state = await send_and_wait(light_resume, state=False)
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state = await send_and_wait(
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light_resume, state=True, color_mode=ColorMode.BRIGHTNESS
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)
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assert state.effect == "None", "A turn-on with a color mode should not restore"
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# Test 12: Turn on effect, then off, then on without effect — should not restore Pulse Effect
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state = await send_and_wait(light_no_resume, state=True, effect="Pulse Effect")
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assert state.state is True
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assert state.effect == "Pulse Effect"
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state = await send_and_wait(light_no_resume, state=False)
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assert state.state is False
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state = await send_and_wait(light_no_resume, state=True)
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assert state.state is True
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assert state.effect == "None", (
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"Effect should NOT be restored when resume_effect=false"
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)
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