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[light] Make supports_effects and is_transformer_active const
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@@ -197,7 +197,7 @@ class LightState : public EntityBase, public Component {
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void set_initial_state(void (*callback)(LightStateRTCState &)) { this->initial_state_callback_ = callback; }
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/// Return whether the light has any effects that meet the trait requirements.
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bool supports_effects() { return !this->effects_.empty(); }
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bool supports_effects() const { return !this->effects_.empty(); }
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/// Get all effects for this light state.
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const FixedVector<LightEffect *> &get_effects() const { return this->effects_; }
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@@ -285,7 +285,7 @@ class LightState : public EntityBase, public Component {
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* return;
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* }
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*/
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bool is_transformer_active() { return this->is_transformer_active_; }
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bool is_transformer_active() const { return this->is_transformer_active_; }
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protected:
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friend LightOutput;
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