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[api] Mark send_message nodiscard so refused frames are never silent (#18293)
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@@ -123,7 +123,9 @@ void APIServer::setup() {
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// Best-effort: if the send buffer is full the reason is dropped, but the
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// client still learns the window is closed when it reconnects (rejected at
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// hello) or via the socket close.
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c->send_message(req);
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if (!c->send_message(req)) {
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API_LOG_MSG_DROPPED(TAG, "Disconnect request");
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}
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}
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});
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}
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@@ -394,8 +396,11 @@ void APIServer::on_update(update::UpdateEntity *obj) {
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void APIServer::on_zwave_proxy_request(const ZWaveProxyRequest &msg) {
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// We could add code to manage a second subscription type, but, since this message type is
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// very infrequent and small, we simply send it to all clients
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for (auto &c : this->active_clients())
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c->send_message(msg);
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for (auto &c : this->active_clients()) {
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if (!c->send_message(msg)) {
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API_LOG_MSG_DROPPED(TAG, "Home ID notification");
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}
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}
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}
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#endif
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@@ -576,7 +581,9 @@ bool APIServer::update_noise_psk_(const SavedNoisePsk &new_psk, const LogString
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ESP_LOGW(TAG, "Disconnecting all clients to reset PSK");
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for (auto &c : this->active_clients()) {
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DisconnectRequest req;
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c->send_message(req);
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if (!c->send_message(req)) {
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API_LOG_MSG_DROPPED(TAG, "Disconnect request");
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}
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}
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});
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}
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