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[api] Use const char* pointers for light effects to eliminate heap allocations (#12090)
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@@ -484,12 +484,16 @@ uint16_t APIConnection::try_send_light_info(EntityBase *entity, APIConnection *c
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msg.min_mireds = traits.get_min_mireds();
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msg.max_mireds = traits.get_max_mireds();
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}
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FixedVector<const char *> effects_list;
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if (light->supports_effects()) {
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msg.effects.emplace_back("None");
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for (auto *effect : light->get_effects()) {
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msg.effects.emplace_back(effect->get_name());
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auto &light_effects = light->get_effects();
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effects_list.init(light_effects.size() + 1);
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effects_list.push_back("None");
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for (auto *effect : light_effects) {
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effects_list.push_back(effect->get_name());
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}
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}
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msg.effects = &effects_list;
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return fill_and_encode_entity_info(light, msg, ListEntitiesLightResponse::MESSAGE_TYPE, conn, remaining_size,
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is_single);
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}
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