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[core] Add zero-allocation object_id methods (#12578)
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@@ -323,17 +323,10 @@ class APIConnection final : public APIServerConnection {
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APIConnection *conn, uint32_t remaining_size, bool is_single) {
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// Set common fields that are shared by all entity types
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msg.key = entity->get_object_id_hash();
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// Try to use static reference first to avoid allocation
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StringRef static_ref = entity->get_object_id_ref_for_api_();
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// Store dynamic string outside the if-else to maintain lifetime
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std::string object_id;
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if (!static_ref.empty()) {
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msg.set_object_id(static_ref);
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} else {
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// Dynamic case - need to allocate
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object_id = entity->get_object_id();
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msg.set_object_id(StringRef(object_id));
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}
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// Get object_id with zero heap allocation
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// Static case returns direct reference, dynamic case uses buffer
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char object_id_buf[OBJECT_ID_MAX_LEN];
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msg.set_object_id(entity->get_object_id_to(object_id_buf));
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if (entity->has_own_name()) {
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msg.set_name(entity->get_name());
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