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[api] Extract cold code from APIConnection::loop() hot path (#13901)
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@@ -15,6 +15,10 @@
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#include <limits>
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#include <vector>
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namespace esphome {
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class ComponentIterator;
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} // namespace esphome
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namespace esphome::api {
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// Keepalive timeout in milliseconds
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@@ -366,20 +370,13 @@ class APIConnection final : public APIServerConnectionBase {
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return this->client_supports_api_version(1, 14) ? MAX_INITIAL_PER_BATCH : MAX_INITIAL_PER_BATCH_LEGACY;
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}
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// Helper method to process multiple entities from an iterator in a batch
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template<typename Iterator> void process_iterator_batch_(Iterator &iterator) {
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size_t initial_size = this->deferred_batch_.size();
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size_t max_batch = this->get_max_batch_size_();
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while (!iterator.completed() && (this->deferred_batch_.size() - initial_size) < max_batch) {
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iterator.advance();
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}
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// Process active iterator (list_entities/initial_state) during connection setup.
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// Extracted from loop() — only runs during initial handshake, NONE in steady state.
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void __attribute__((noinline)) process_active_iterator_();
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// If the batch is full, process it immediately
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// Note: iterator.advance() already calls schedule_batch_() via schedule_message_()
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if (this->deferred_batch_.size() >= max_batch) {
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this->process_batch_();
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}
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}
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// Helper method to process multiple entities from an iterator in a batch.
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// Takes ComponentIterator base class reference to avoid duplicate template instantiations.
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void process_iterator_batch_(ComponentIterator &iterator);
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#ifdef USE_BINARY_SENSOR
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static uint16_t try_send_binary_sensor_state(EntityBase *entity, APIConnection *conn, uint32_t remaining_size);
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