[core] Migrate entities to use lazy callbacks (#12580)

This commit is contained in:
J. Nick Koston
2025-12-19 19:04:21 -10:00
committed by GitHub
parent be6c1e4ec0
commit 3e313014e1
20 changed files with 72 additions and 39 deletions
+2 -7
View File
@@ -76,9 +76,7 @@ StateClass Sensor::get_state_class() {
void Sensor::publish_state(float state) {
this->raw_state = state;
if (this->raw_callback_) {
this->raw_callback_->call(state);
}
this->raw_callback_.call(state);
ESP_LOGV(TAG, "'%s': Received new state %f", this->name_.c_str(), state);
@@ -91,10 +89,7 @@ void Sensor::publish_state(float state) {
void Sensor::add_on_state_callback(std::function<void(float)> &&callback) { this->callback_.add(std::move(callback)); }
void Sensor::add_on_raw_state_callback(std::function<void(float)> &&callback) {
if (!this->raw_callback_) {
this->raw_callback_ = make_unique<CallbackManager<void(float)>>();
}
this->raw_callback_->add(std::move(callback));
this->raw_callback_.add(std::move(callback));
}
void Sensor::add_filter(Filter *filter) {
+2 -2
View File
@@ -125,8 +125,8 @@ class Sensor : public EntityBase, public EntityBase_DeviceClass, public EntityBa
void internal_send_state_to_frontend(float state);
protected:
std::unique_ptr<CallbackManager<void(float)>> raw_callback_; ///< Storage for raw state callbacks (lazy allocated).
CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
LazyCallbackManager<void(float)> raw_callback_; ///< Storage for raw state callbacks.
LazyCallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
Filter *filter_list_{nullptr}; ///< Store all active filters.