[core] Update Entities (#6885)

This commit is contained in:
Jesse Hills
2024-06-12 09:57:36 +12:00
committed by GitHub
parent 7dc07c5632
commit 3cd2fb0843
49 changed files with 1191 additions and 2 deletions
+108
View File
@@ -0,0 +1,108 @@
from esphome import automation
from esphome.components import mqtt, web_server
import esphome.config_validation as cv
import esphome.codegen as cg
from esphome.const import (
CONF_DEVICE_CLASS,
CONF_ID,
CONF_MQTT_ID,
CONF_WEB_SERVER_ID,
DEVICE_CLASS_FIRMWARE,
)
from esphome.core import CORE, coroutine_with_priority
from esphome.cpp_helpers import setup_entity
CODEOWNERS = ["@jesserockz"]
IS_PLATFORM_COMPONENT = True
update_ns = cg.esphome_ns.namespace("update")
UpdateEntity = update_ns.class_("UpdateEntity", cg.EntityBase)
UpdateInfo = update_ns.struct("UpdateInfo")
PerformAction = update_ns.class_("PerformAction", automation.Action)
IsAvailableCondition = update_ns.class_("IsAvailableCondition", automation.Condition)
DEVICE_CLASSES = [
DEVICE_CLASS_FIRMWARE,
]
CONF_ON_UPDATE_AVAILABLE = "on_update_available"
UPDATE_SCHEMA = (
cv.ENTITY_BASE_SCHEMA.extend(web_server.WEBSERVER_SORTING_SCHEMA)
.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA)
.extend(
{
cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(mqtt.MQTTUpdateComponent),
cv.Optional(CONF_DEVICE_CLASS): cv.one_of(*DEVICE_CLASSES, lower=True),
cv.Optional(CONF_ON_UPDATE_AVAILABLE): automation.validate_automation(
single=True
),
}
)
)
async def setup_update_core_(var, config):
await setup_entity(var, config)
if device_class_config := config.get(CONF_DEVICE_CLASS):
cg.add(var.set_device_class(device_class_config))
if on_update_available := config.get(CONF_ON_UPDATE_AVAILABLE):
await automation.build_automation(
var.get_update_available_trigger(),
[(UpdateInfo.operator("ref").operator("const"), "x")],
on_update_available,
)
if mqtt_id_config := config.get(CONF_MQTT_ID):
mqtt_ = cg.new_Pvariable(mqtt_id_config, var)
await mqtt.register_mqtt_component(mqtt_, config)
if web_server_id_config := config.get(CONF_WEB_SERVER_ID):
web_server_ = cg.get_variable(web_server_id_config)
web_server.add_entity_to_sorting_list(web_server_, var, config)
async def register_update(var, config):
if not CORE.has_id(config[CONF_ID]):
var = cg.Pvariable(config[CONF_ID], var)
cg.add(cg.App.register_update(var))
await setup_update_core_(var, config)
async def new_update(config):
var = cg.new_Pvariable(config[CONF_ID])
await register_update(var, config)
return var
@coroutine_with_priority(100.0)
async def to_code(config):
cg.add_define("USE_UPDATE")
cg.add_global(update_ns.using)
UPDATE_AUTOMATION_SCHEMA = cv.Schema(
{
cv.GenerateID(): cv.use_id(UpdateEntity),
}
)
@automation.register_action("update.perform", PerformAction, UPDATE_AUTOMATION_SCHEMA)
async def update_perform_action_to_code(config, action_id, template_arg, args):
paren = await cg.get_variable(config[CONF_ID])
return cg.new_Pvariable(action_id, paren, paren)
@automation.register_condition(
"update.is_available", IsAvailableCondition, UPDATE_AUTOMATION_SCHEMA
)
async def update_is_available_condition_to_code(
config, condition_id, template_arg, args
):
paren = await cg.get_variable(config[CONF_ID])
return cg.new_Pvariable(condition_id, paren, paren)
@@ -0,0 +1,12 @@
#include "update_entity.h"
namespace esphome {
namespace update {
void UpdateEntity::publish_state() {
this->has_state_ = true;
this->state_callback_.call();
}
} // namespace update
} // namespace esphome
+51
View File
@@ -0,0 +1,51 @@
#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
namespace esphome {
namespace update {
struct UpdateInfo {
std::string latest_version;
std::string current_version;
std::string title;
std::string summary;
std::string release_url;
std::string firmware_url;
std::string md5;
bool has_progress{false};
float progress;
};
enum UpdateState : uint8_t {
UPDATE_STATE_UNKNOWN,
UPDATE_STATE_NO_UPDATE,
UPDATE_STATE_AVAILABLE,
UPDATE_STATE_INSTALLING,
};
class UpdateEntity : public EntityBase, public EntityBase_DeviceClass {
public:
bool has_state() const { return this->has_state_; }
void publish_state();
virtual void perform() = 0;
const UpdateInfo &update_info = update_info_;
const UpdateState &state = state_;
void add_on_state_callback(std::function<void()> &&callback) { this->state_callback_.add(std::move(callback)); }
protected:
UpdateState state_{UPDATE_STATE_UNKNOWN};
UpdateInfo update_info_;
bool has_state_{false};
CallbackManager<void()> state_callback_{};
};
} // namespace update
} // namespace esphome