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[binary_sensor] Add action to invalidate state and pass to HA (#8961)
Co-authored-by: J. Nick Koston <nick@koston.org>
This commit is contained in:
co-authored by
J. Nick Koston
parent
0228379a2e
commit
261b561bb2
@@ -7,8 +7,10 @@ namespace esphome {
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void Controller::setup_controller(bool include_internal) {
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#ifdef USE_BINARY_SENSOR
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for (auto *obj : App.get_binary_sensors()) {
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if (include_internal || !obj->is_internal())
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obj->add_on_state_callback([this, obj](bool state) { this->on_binary_sensor_update(obj, state); });
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if (include_internal || !obj->is_internal()) {
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obj->add_full_state_callback(
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[this, obj](optional<bool> previous, optional<bool> state) { this->on_binary_sensor_update(obj); });
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}
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}
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#endif
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#ifdef USE_FAN
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@@ -71,7 +71,7 @@ class Controller {
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public:
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void setup_controller(bool include_internal = false);
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#ifdef USE_BINARY_SENSOR
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virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){};
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virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj){};
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#endif
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#ifdef USE_FAN
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virtual void on_fan_update(fan::Fan *obj){};
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@@ -3,6 +3,8 @@
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#include <string>
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#include <cstdint>
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#include "string_ref.h"
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#include "helpers.h"
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#include "log.h"
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namespace esphome {
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@@ -29,7 +31,7 @@ class EntityBase {
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// Get the unique Object ID of this Entity
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uint32_t get_object_id_hash();
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// Get/set whether this Entity should be hidden from outside of ESPHome
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// Get/set whether this Entity should be hidden outside ESPHome
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bool is_internal() const;
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void set_internal(bool internal);
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@@ -56,11 +58,12 @@ class EntityBase {
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StringRef name_;
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const char *object_id_c_str_{nullptr};
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const char *icon_c_str_{nullptr};
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uint32_t object_id_hash_;
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uint32_t object_id_hash_{};
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bool has_own_name_{false};
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bool internal_{false};
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bool disabled_by_default_{false};
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EntityCategory entity_category_{ENTITY_CATEGORY_NONE};
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bool has_state_{};
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};
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class EntityBase_DeviceClass { // NOLINT(readability-identifier-naming)
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@@ -85,4 +88,58 @@ class EntityBase_UnitOfMeasurement { // NOLINT(readability-identifier-naming)
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const char *unit_of_measurement_{nullptr}; ///< Unit of measurement override
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};
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/**
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* An entity that has a state.
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* @tparam T The type of the state
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*/
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template<typename T> class StatefulEntityBase : public EntityBase {
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public:
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virtual bool has_state() const { return this->state_.has_value(); }
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virtual const T &get_state() const { return this->state_.value(); }
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virtual T get_state_default(T default_value) const { return this->state_.value_or(default_value); }
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void invalidate_state() { this->set_state_({}); }
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void add_full_state_callback(std::function<void(optional<T> previous, optional<T> current)> &&callback) {
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if (this->full_state_callbacks_ == nullptr)
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this->full_state_callbacks_ = new CallbackManager<void(optional<T> previous, optional<T> current)>(); // NOLINT
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this->full_state_callbacks_->add(std::move(callback));
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}
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void add_on_state_callback(std::function<void(T)> &&callback) {
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if (this->state_callbacks_ == nullptr)
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this->state_callbacks_ = new CallbackManager<void(T)>(); // NOLINT
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this->state_callbacks_->add(std::move(callback));
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}
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void set_trigger_on_initial_state(bool trigger_on_initial_state) {
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this->trigger_on_initial_state_ = trigger_on_initial_state;
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}
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protected:
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optional<T> state_{};
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/**
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* Set a new state for this entity. This will trigger callbacks only if the new state is different from the previous.
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*
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* @param state The new state.
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* @return True if the state was changed, false if it was the same as before.
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*/
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bool set_state_(const optional<T> &state) {
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if (this->state_ != state) {
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// call the full state callbacks with the previous and new state
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if (this->full_state_callbacks_ != nullptr)
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this->full_state_callbacks_->call(this->state_, state);
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// trigger legacy callbacks only if the new state is valid and either the trigger on initial state is enabled or
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// the previous state was valid
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auto had_state = this->has_state();
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this->state_ = state;
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if (this->state_callbacks_ != nullptr && state.has_value() && (this->trigger_on_initial_state_ || had_state))
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this->state_callbacks_->call(state.value());
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return true;
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}
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return false;
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}
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bool trigger_on_initial_state_{true};
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// callbacks with full state and previous state
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CallbackManager<void(optional<T> previous, optional<T> current)> *full_state_callbacks_{};
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CallbackManager<void(T)> *state_callbacks_{};
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};
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} // namespace esphome
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@@ -165,6 +165,8 @@ int esp_idf_log_vprintf_(const char *format, va_list args); // NOLINT
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#define YESNO(b) ((b) ? "YES" : "NO")
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#define ONOFF(b) ((b) ? "ON" : "OFF")
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#define TRUEFALSE(b) ((b) ? "TRUE" : "FALSE")
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// for use with optional values
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#define ONOFFMAYBE(b) (((b).has_value()) ? ONOFF((b).value()) : "UNKNOWN")
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// Helper class that identifies strings that may be stored in flash storage (similar to Arduino's __FlashStringHelper)
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struct LogString;
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@@ -52,6 +52,11 @@ template<typename T> class optional { // NOLINT
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reset();
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return *this;
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}
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bool operator==(optional<T> const &rhs) const {
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if (has_value() && rhs.has_value())
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return value() == rhs.value();
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return !has_value() && !rhs.has_value();
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}
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template<class U> optional &operator=(optional<U> const &other) {
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has_value_ = other.has_value();
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