From 1363f661e6b3b1a8325e096b0e60172a863e104e Mon Sep 17 00:00:00 2001 From: "J. Nick Koston" Date: Tue, 28 Apr 2026 20:26:25 -0500 Subject: [PATCH] [core] Inline ContinuationAction in If/While/RepeatAction (#16040) --- esphome/core/base_automation.h | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/esphome/core/base_automation.h b/esphome/core/base_automation.h index 17f937d10d..afd11c6867 100644 --- a/esphome/core/base_automation.h +++ b/esphome/core/base_automation.h @@ -273,18 +273,32 @@ template class WhileLoopContinuation : public Action { WhileAction *parent_; }; +// Wraps a ContinuationAction when Enabled, empty otherwise. +// Lets IfAction elide the else continuation when HasElse is false. +template struct OptionalContinuation { + ContinuationAction action; + explicit OptionalContinuation(Action *parent) : action(parent) {} +}; +template struct OptionalContinuation { + explicit OptionalContinuation(Action * /*parent*/) {} +}; + template class IfAction : public Action { public: explicit IfAction(Condition *condition) : condition_(condition) {} + // Precondition: add_then/add_else must be called at most once per instance. + // Codegen always batches the full action list into a single call. Calling + // twice would re-append the same inline continuation pointer and form a + // self-loop in the next_ chain. void add_then(const std::initializer_list *> &actions) { this->then_.add_actions(actions); - this->then_.add_action(new ContinuationAction(this)); + this->then_.add_action(&this->then_continuation_); } void add_else(const std::initializer_list *> &actions) requires(HasElse) { this->else_.add_actions(actions); - this->else_.add_action(new ContinuationAction(this)); + this->else_.add_action(&this->else_continuation_.action); } void play_complex(const Ts &...x) override { @@ -316,17 +330,20 @@ template class IfAction : public Action { protected: Condition *condition_; ActionList then_; + ContinuationAction then_continuation_{this}; struct NoElse {}; [[no_unique_address]] std::conditional_t, NoElse> else_; + [[no_unique_address]] OptionalContinuation else_continuation_{this}; }; template class WhileAction : public Action { public: WhileAction(Condition *condition) : condition_(condition) {} + // Precondition: must be called at most once per instance (see IfAction::add_then). void add_then(const std::initializer_list *> &actions) { this->then_.add_actions(actions); - this->then_.add_action(new WhileLoopContinuation(this)); + this->then_.add_action(&this->loop_continuation_); } friend class WhileLoopContinuation; @@ -354,6 +371,7 @@ template class WhileAction : public Action { protected: Condition *condition_; ActionList then_; + WhileLoopContinuation loop_continuation_{this}; }; // Implementation of WhileLoopContinuation::play @@ -386,9 +404,10 @@ template class RepeatAction : public Action { public: TEMPLATABLE_VALUE(uint32_t, count) + // Precondition: must be called at most once per instance (see IfAction::add_then). void add_then(const std::initializer_list *> &actions) { this->then_.add_actions(actions); - this->then_.add_action(new RepeatLoopContinuation(this)); + this->then_.add_action(&this->loop_continuation_); } friend class RepeatLoopContinuation; @@ -409,6 +428,7 @@ template class RepeatAction : public Action { protected: ActionList then_; + RepeatLoopContinuation loop_continuation_{this}; }; // Implementation of RepeatLoopContinuation::play