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[api] Add outgoing connections so the device can dial Home Assistant (or anything that implements native API) (#18919)
Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
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co-authored by
pre-commit-ci-lite[bot]
parent
f3f79c301b
commit
0e04b230fe
@@ -56,7 +56,12 @@ APIServer::APIServer() { global_api_server = this; }
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void APIServer::socket_failed_(const LogString *msg) {
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ESP_LOGW(TAG, "Socket %s: errno %d", LOG_STR_ARG(msg), errno);
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this->destroy_socket_();
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#ifdef USE_API_OUTGOING_CONNECTION
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// Dial-out needs no listener; degrade instead of stopping the component
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this->status_set_error(LOG_STR("listen socket failed"));
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#else
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this->mark_failed();
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#endif
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}
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void APIServer::setup() {
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@@ -72,43 +77,6 @@ void APIServer::setup() {
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#endif
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#endif
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this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0).release(); // monitored for incoming connections
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if (this->socket_ == nullptr) {
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this->socket_failed_(LOG_STR("creation"));
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return;
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}
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int enable = 1;
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int err = this->socket_->setsockopt(SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
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if (err != 0) {
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ESP_LOGW(TAG, "Socket reuseaddr: errno %d", errno);
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// we can still continue
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}
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err = this->socket_->setblocking(false);
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if (err != 0) {
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this->socket_failed_(LOG_STR("nonblocking"));
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return;
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}
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struct sockaddr_storage server;
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socklen_t sl = socket::set_sockaddr_any((struct sockaddr *) &server, sizeof(server), this->port_);
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if (sl == 0) {
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this->socket_failed_(LOG_STR("set sockaddr"));
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return;
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}
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err = this->socket_->bind((struct sockaddr *) &server, sl);
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if (err != 0) {
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this->socket_failed_(LOG_STR("bind"));
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return;
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}
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err = this->socket_->listen(this->listen_backlog_);
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if (err != 0) {
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this->socket_failed_(LOG_STR("listen"));
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return;
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}
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#ifdef USE_LOGGER
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if (logger::global_logger != nullptr) {
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logger::global_logger->add_log_callback(
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@@ -154,6 +122,47 @@ void APIServer::setup() {
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if (this->reboot_timeout_ != 0 && !this->provisioning_pending_()) {
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this->status_set_warning(LOG_STR("waiting for client connection"));
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}
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#ifdef USE_API_OUTGOING_CONNECTION
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this->outgoing_conn_.setup();
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#endif
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// Listener last: on failure socket_failed_() returns early, and an
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// outgoing_connection build keeps dialing out without one
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this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0).release(); // monitored for incoming connections
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if (this->socket_ == nullptr) {
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this->socket_failed_(LOG_STR("creation"));
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return;
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}
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int enable = 1;
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int err = this->socket_->setsockopt(SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
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if (err != 0) {
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ESP_LOGW(TAG, "Socket reuseaddr: errno %d", errno);
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// we can still continue
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}
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err = this->socket_->setblocking(false);
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if (err != 0) {
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this->socket_failed_(LOG_STR("nonblocking"));
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return;
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}
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struct sockaddr_storage server;
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socklen_t sl = socket::set_sockaddr_any((struct sockaddr *) &server, sizeof(server), this->port_);
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if (sl == 0) {
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this->socket_failed_(LOG_STR("set sockaddr"));
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return;
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}
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err = this->socket_->bind((struct sockaddr *) &server, sl);
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if (err != 0) {
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this->socket_failed_(LOG_STR("bind"));
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return;
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}
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err = this->socket_->listen(this->listen_backlog_);
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if (err != 0) {
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this->socket_failed_(LOG_STR("listen"));
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}
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}
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void APIServer::loop() {
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@@ -169,6 +178,12 @@ void APIServer::loop() {
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}
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#endif
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#ifdef USE_API_OUTGOING_CONNECTION
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if (!this->shutting_down_) {
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this->outgoing_conn_.loop(this);
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}
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#endif
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if (this->api_connection_count_ == 0) {
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// Check reboot timeout - done in loop to avoid scheduler heap churn
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// (cancelled scheduler items sit in heap memory until their scheduled time).
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@@ -241,6 +256,15 @@ void APIServer::remove_client_(uint8_t client_index) {
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std::string client_peername(client->get_peername_to(peername_buf));
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#endif
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// Read before the swap-and-reset below destroys the connection
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const bool was_authenticated = client->is_authenticated();
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#ifdef USE_API_OUTGOING_CONNECTION
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if (client->flags_.outgoing_connection_target) {
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this->outgoing_target_count_--;
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}
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this->outgoing_conn_.on_client_removed(client.get(), was_authenticated);
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#endif
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// Close socket now (was deferred from on_fatal_error to allow getpeername)
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client->helper_->close();
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@@ -259,9 +283,15 @@ void APIServer::remove_client_(uint8_t client_index) {
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// Last client disconnected - set warning and start tracking for reboot timeout
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// (suppressed while provisioning is pending - see loop()).
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// Refresh on every authenticated removal, not just the last one, so an
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// unauthenticated straggler removed later (e.g. a port scan, or a dial to
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// a host that accepts TCP but never speaks the API) cannot discard a
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// healthy session's timestamp and trigger a spurious reboot
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if (was_authenticated) {
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this->last_connected_ = App.get_loop_component_start_time();
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}
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if (this->api_connection_count_ == 0 && this->reboot_timeout_ != 0 && !this->provisioning_pending_()) {
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this->status_set_warning(LOG_STR("waiting for client connection"));
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this->last_connected_ = App.get_loop_component_start_time();
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}
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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@@ -283,7 +313,7 @@ void __attribute__((flatten)) APIServer::accept_new_connections_() {
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sock->getpeername_to(peername);
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// Check if we're at the connection limit
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if (this->api_connection_count_ >= MAX_API_CONNECTIONS) {
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if (this->at_client_limit_()) {
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ESP_LOGW(TAG, "Max connections (%d), rejecting %s", MAX_API_CONNECTIONS, peername);
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// Immediately close - socket destructor will handle cleanup
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sock.reset();
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@@ -292,18 +322,47 @@ void __attribute__((flatten)) APIServer::accept_new_connections_() {
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ESP_LOGD(TAG, "Accept %s", peername);
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_[this->api_connection_count_++].reset(conn);
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conn->start();
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// First client connected - clear warning and update timestamp
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if (this->api_connection_count_ == 1 && this->reboot_timeout_ != 0 && !this->provisioning_pending_()) {
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this->status_clear_warning();
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this->last_connected_ = App.get_loop_component_start_time();
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}
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this->add_client_(std::move(sock));
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}
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}
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APIConnection *APIServer::add_client_(std::unique_ptr<socket::Socket> sock) {
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auto *conn = new APIConnection(std::move(sock), this); // NOLINT(cppcoreguidelines-owning-memory)
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this->clients_[this->api_connection_count_++].reset(conn);
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conn->start();
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// First client connected - clear warning. The reboot watchdog timestamp is
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// refreshed when an authenticated client is removed (see remove_client_),
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// never on bare TCP connects.
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if (this->api_connection_count_ == 1 && this->reboot_timeout_ != 0 && !this->provisioning_pending_()) {
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this->status_clear_warning();
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}
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return conn;
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}
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#ifdef USE_API_OUTGOING_CONNECTION
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APIConnection *APIServer::add_outgoing_client_(std::unique_ptr<socket::Socket> sock) {
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// Re-check at the handoff: inbound clients may have taken the last slot and
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// the PSK may have been cleared since the dial started (mark_outgoing()
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// needs the noise helper)
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const bool at_limit = this->at_client_limit_();
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if (at_limit || !this->noise_ctx_.has_psk()) {
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ESP_LOGW(TAG, "Dropping outgoing connection (%s)",
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at_limit ? LOG_STR_LITERAL("max connections") : LOG_STR_LITERAL("no key"));
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return nullptr;
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}
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auto *conn = this->add_client_(std::move(sock));
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// After start(): sends our server hello first so the peer can pick the key
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conn->mark_outgoing();
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return conn;
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}
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void APIServer::on_outgoing_target_client(APIConnection *conn) {
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this->outgoing_target_count_++;
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this->outgoing_conn_.on_target_client(conn);
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}
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#endif
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void APIServer::dump_config() {
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char addr_buf[network::USE_ADDRESS_BUFFER_SIZE];
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ESP_LOGCONFIG(TAG,
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@@ -320,6 +379,9 @@ void APIServer::dump_config() {
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#else
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ESP_LOGCONFIG(TAG, " Noise encryption: NO");
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#endif
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#ifdef USE_API_OUTGOING_CONNECTION
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this->outgoing_conn_.dump_config();
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#endif
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}
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void APIServer::handle_disconnect(APIConnection *conn) {}
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@@ -616,6 +678,8 @@ bool APIServer::update_noise_psk_(const SavedNoisePsk &new_psk, const LogString
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if (!c->send_message(req)) {
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API_LOG_MSG_DROPPED(TAG, "Disconnect request");
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}
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// Force it: a session from before the key was active must not survive
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c->flags_.next_close = true;
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}
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});
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}
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@@ -717,6 +781,9 @@ void APIServer::on_shutdown() {
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// Close the listening socket to prevent new connections
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this->destroy_socket_();
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#ifdef USE_API_OUTGOING_CONNECTION
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this->outgoing_conn_.on_shutdown();
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#endif
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// Change batch delay to 5ms for quick flushing during shutdown
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this->batch_delay_ = 5;
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